Light Cones
All light cones in Honkai: Star Rail
158
A Grounded Ascent
After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 8 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 24%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.
A Thankless Coronation
Increases the wearer's CRIT DMG by 72%. When using Ultimate, increases the wearer's ATK by 80%, and if the wearer's Max Energy is greater than or equal to 300, regenerates a fixed amount of Energy equal to 10% of the wearer's Max Energy and once again increases the wearer's ATK by 80%, lasting for 2 turns.
Along the Passing Shore
Increases the wearer's CRIT DMG by 60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 40%.
An Instant Before A Gaze
Increases the wearer's CRIT DMG by 60%. When the wearer uses Ultimate, increases DMG dealt by the wearer's Ultimate based on their Max Energy. Each point of Energy increases DMG dealt by Ultimate by #2[f2]%. A max of 180 points of Energy will be taken into account for this.
Baptism of Pure Thought
Increases the wearer's CRIT DMG by 32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target additionally increases by 12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the "Disputation" effect, which increases DMG dealt by 60% and enables their Follow-Up ATKs to ignore 40% of the target's DEF. This effect lasts for 2 turns.
Before Dawn
Increases the wearer's CRIT DMG by 60%. Increases DMG dealt by the wearer's Skill and Ultimate by 30%. After the wearer uses Skill or Ultimate, gains "Somnus Corpus." Upon triggering a Follow-Up ATK, consumes "Somnus Corpus," and increases DMG dealt by Follow-Up ATK by 80%.
Brighter Than the Sun
Increases the wearer's CRIT Rate by 30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call, lasting for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 30% and Energy Regeneration Rate by 10%. Dragon's Call can be stacked up to 2 times.
But the Battle Isn't Over
Increases the wearer's Energy Regeneration Rate by 18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 50% more DMG for 1 turn(s).
Cruising in the Stellar Sea
Increases the wearer's CRIT Rate by 16%, and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 16%. When the wearer defeats an enemy, their ATK is increased by 40% for 2 turn(s).
Dance at Sunset
Greatly increases the wearer's chance of getting attacked and increases CRIT DMG by 60%. After the wearer uses Ultimate, receives 1 stack of "Firedance," lasting for 2 turns and stacking up to 2 time(s). Each stack of "Firedance" increases the DMG dealt by the wearer's Follow-Up ATK by 60%.
Dazzled by a Flowery World
Increases the wearer's CRIT DMG by 80%. While the wearer is on the field, for every 1 Elation character in the team, increases the Skill Point upper limit by 1, up to a max increase of 3. For every 1 Skill Point the wearer consumes, enables the Elation DMG dealt by this unit to ignore 9% of enemy targets' DEF, stacking up to 4 times. If 4 or more Skill Points are consumed in the same turn, the wearer gains "Stream Promo," which increases all allies' Elation by 36%. Light Cone effects of the same type cannot stack.
Earthly Escapade
Increases the wearer's CRIT DMG by 60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 14% and their CRIT DMG increased by 56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Echoes of the Coffin
Increases the wearer's ATK by 40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 20 SPD for 1 turn.
Elation Brimming With Blessings
Increases the wearer's ATK by 40%. After the wearer uses Skill or Ultimate on one ally character, increases the target's Elation stat by 24% for 2 turn(s).
Epoch Etched in Golden Blood
Increases the wearer's ATK by 128%. After using Ultimate to attack, recovers 1 Skill Point(s). After the wearer uses their Skill on one ally character, increases the Skill DMG dealt by the target by 108% for 3 turn(s).
Eternal Calculus
Increases the wearer's ATK by 12%. After using an attack, for each enemy target hit, additionally increases ATK by 8%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 16%, lasting for 1 turn(s).
Flame of Blood, Blaze My Path
Increases the wearer's Max HP by 30% and Incoming Healing by 40%. When using Skill or Ultimate, consumes HP equal to 8% of the wearer's Max HP and increases the DMG dealt by this attack by 50%. If this effect's consumed HP is greater than 500, the DMG additionally increases by 50%. If the current HP is not sufficient, this effect reduces the wearer's current HP down to 1.
Flowing Nightglow
Every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 5%, stacking up to 5 time(s). When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 96% and increases all allies' DMG dealt by 40%, lasting for 1 turn(s).
I Shall Be My Own Sword
Increases the wearer's CRIT DMG by 32%. When a teammate gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 24%. When 3 stack(s) are reached, additionally enables that attack to ignore 20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.
I Venture Forth to Hunt
Increases the wearer's CRIT Rate by 25%. When the wearer launches a Follow-Up ATK, gains 1 stack of "Luminflux," stacking up to 2 time(s). Each stack of "Luminflux" enables the Ultimate DMG dealt by the wearer to ignore 39% of the target's DEF. When the wearer's turn ends, removes 1 stack of "Luminflux."
If Time Were a Flower
Increases the wearer's CRIT DMG by 60%. After the wearer launches Follow-Up ATK, additionally regenerates 12 Energy and gains "Presage," lasting for 2 turn(s). While the wearer has "Presage," all ally targets' CRIT DMG increases by 96%. When entering battle, the wearer regenerates 21 Energy and gains "Presage," lasting for 2 turn(s).
In the Name of the World
Increases the wearer's DMG to debuffed enemies by 40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 30%, and ATK increases by 40%.
In the Night
Increases the wearer's CRIT Rate by 30%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 10%. At the same time, increases the CRIT DMG of Ultimate by 20%. This effect can stack up to 6 time(s).
Incessant Rain
Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.
Inherently Unjust Destiny
Increases the wearer's DEF by 64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 64%, lasting for 2 turn(s). When the wearer's Follow-Up ATK hits an enemy target, there is a 160% base chance to increase the DMG taken by the attacked enemy target by 16%, lasting for 2 turn(s).
Into the Unreachable Veil
Increases the wearer's CRIT Rate by 20%. When the wearer uses their Ultimate, increases the wearer's Skill DMG and Ultimate DMG dealt by 100%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.
Lies Dance on the Breeze
Increases the wearer's SPD by 30%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 24% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 12% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.
Life Should Be Cast to Flames
When the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 100%. When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 24%, lasting for 2 turn(s). The same types of effects cannot stack.
Long May Rainbows Adorn the Sky
Increases the wearer's SPD by 30%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 2% of their current HP, and after the next attack of the wearer's memosprite, enables it to additionally deal 1 instance of Additional DMG equal to 500% of the total consumed HP to the attacked target, with the damage type based on the memosprite's type. Then, the total consumed HP is reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 36%, lasting for 2 turn(s). Effects of the same type cannot stack.
Long Road Leads Home
Increases the wearer's Break Effect by 100%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 30%, lasting for 2 turn(s). This effect can stack 2 time(s).
Make Farewells More Beautiful
Increases the wearer's Max HP by 60%. When the wearer or their memosprite loses HP during their own turn, the wearer gains "Death Flower." "Death Flower" allows the wearer and their memosprite to ignore 50% of the target's DEF when dealing DMG, lasting for 2 turn(s). When the wearer's memosprite disappears, advances the wearer's action by 24%. This effect can only trigger up to 1 time, and the trigger count resets every time the wearer uses Ultimate.
Memory's Curtain Never Falls
Increases the wearer's SPD by 12%. After the wearer uses Skill, increases the DMG dealt by all allies by 16%, lasting for 3 turn(s).
Moment of Victory
Increases the wearer's DEF by 40% and Effect Hit Rate by 40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 40% until the end of the wearer's turn.
Never Forget Her Flame
Increases the wearer's Break Effect by 120%. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 72%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once. And resets this trigger count when using Ultimate.
Night of Fright
Increases the wearer's Energy Regeneration Rate by 20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Night on the Milky Way
For every enemy on the field, increases the wearer's ATK by 15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 50% for 1 turn.
Ninjutsu Inscription: Dazzling Evilbreaker
Increases the wearer's Break Effect by 100%. When entering battle, immediately regenerates 40 Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 70% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."
On the Fall of an Aeon
When the wearer attacks, increases their ATK by 16% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 24%, lasting for 2 turn(s).
Past Self in Mirror
Increases the wearer's Break Effect by 100%. When the wearer uses their Ultimate, increases all allies' DMG by 40%, lasting for 3 turn(s). If the wearer's Break Effect exceeds or equals 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 20 Energy immediately. Abilities of the same type cannot stack.
Patience Is All You Need
Increases DMG dealt by the wearer by 40%. After every attack launched by wearer, their SPD increases by 8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 100% of the wearer's ATK, lasting for 1 turn(s).
Reforged Remembrance
Increases the wearer's Effect Hit Rate by 60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, each respectively grants 1 stack of Prophet, stacking up to 4 time(s). In a single battle, only 1 stack of Prophet can be granted for each type of DoT. Every stack of Prophet increases wearer's ATK by 9% and enables the DoT dealt to ignore 10% of the target's DEF.
Sailing Towards a Second Life
Increases the wearer's Break Effect by 100%. The Break DMG dealt by the wearer ignores 32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 20%.
Scent Alone Stays True
Increases the wearer's Break Effect by 100%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 18% increased DMG. The effect of increasing DMG taken is additionally boosted by 16% if the wearer's current Break Effect is 150% or higher.
She Already Shut Her Eyes
Increases the wearer's Max HP by 40% and Energy Regeneration Rate by 20%. When the wearer's HP is reduced, all allies' DMG dealt increases by 15%, lasting for 2 turn(s). At the start of every wave, restores HP to all allies by an amount equal to 100% of their respective lost HP.
Sleep Like the Dead
Increases the wearer's CRIT DMG by 50%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 60%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Solitary Healing
Increases the wearer's Break Effect by 40%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 48%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 6 Energy for the wearer.
Something Irreplaceable
Increases the wearer's ATK by 40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Texture of Memories
Increases the wearer's Effect RES by 16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 24%.
The Finale of a Lie
Increases the wearer's CRIT Rate by 30%. At the start of battle or for every 4 instance(s) of Follow-Up ATK the wearer uses, the wearer gains "Umbra Devourer," lasting for 3 turn(s). While the wearer holds "Umbra Devourer," increases ATK by 80% and increases the DMG taken by all enemies by 30%. Effects of the same type cannot stack.
The Hell Where Ideals Burn
Increases the wearer's CRIT Rate by 32%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 80%. After each use of the wearer's Skill, increases the wearer's ATK by 20%, stacking up to 4 time(s).
The Unreachable Side
Increases the wearer's CRIT Rate by 30% and increases their Max HP by 30%. When the wearer is attacked or consumes their own HP, their DMG increases by 40%. This effect is removed after the wearer uses an attack.
This Love, Forever
Increases the wearer's SPD by 30%. When the wearer's memosprite uses Memosprite Skill on one ally, gains "Blank," which increases DMG taken by all enemies by 18%. When the wearer's memosprite uses Memosprite Skill on an enemy, gains "Verse," which increases CRIT DMG of all allies by 28%. When the wearer's memosprite has both "Blank" and "Verse," increases the effects of both "Blank" and "Verse" by 80%.
Those Many Springs
Increases the wearer's Effect Hit Rate by 100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Though Worlds Apart
Increases the wearer's ATK by 128%. When the wearer uses Ultimate, restores HP equal to 20% of the wearer's ATK for all allies, and additionally restores HP equal to 20% of the wearer's ATK for the character with the lowest current HP, and grants "Redoubt" to all allies for 3 turn(s). Targets with "Redoubt" deal 48% increased DMG, which further increases by 24% if the targets have summons.
Thus Burns the Dawn
The wearer's base SPD increases by 20. When dealing DMG, ignores 36% of the target's DEF. After the wearer uses Ultimate, gains "Blazing Sun," which is removed at the start of the turn. While holding "Blazing Sun," increases the wearer's DMG dealt by 132%.
Time Waits for No One
Increases the wearer's Max HP by 30% and Outgoing Healing by 20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 60% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Time Woven Into Gold
Increases the wearer's base SPD by 20. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer's and their memosprite's CRIT DMG by 15%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack additionally increases Basic ATK DMG dealt by 15%.
To Evernight's Stars
Increases the wearer's Max HP by 60%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," the DMG dealt by all ally memosprites ignores 30% of the targets' DEF. Increases the DMG dealt by the wearer and their memosprite by 60%. When the wearer's memosprite disappears, the wearer recovers 16 Energy. Effects of the same type cannot stack.
When She Decided to See
Increases the wearer's SPD by 30%. When the wearer enters combat or uses Ultimate on an ally target, the wearer gains "Great Fortune" for 3 turn(s). While the wearer holds "Great Fortune," all allies' CRIT Rate increases by 14%, CRIT DMG increases by 60%, and the wearer's Energy Regeneration Rate increases by 20%. At the start of each wave, the wearer regenerates a fixed amount of 15 Energy.
Whereabouts Should Dreams Rest
Increases the wearer's Break Effect by 100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 40% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked.
Why Does the Ocean Sing
Increases the wearer's Effect Hit Rate by 60%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 10%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 20% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
Worrisome, Blissful
Increase the wearer's CRIT Rate by 30% and increases DMG dealt by Follow-Up ATK by 50%. After the wearer uses a Follow-Up ATK, inflicts the target with the "Tame" state, stacking up to 2 time(s). When allies hit enemy targets under the "Tame" state, each "Tame" stack increases the CRIT DMG dealt by 20%.
Yet Hope Is Priceless
Increases the wearer's CRIT Rate by 28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by Follow-Up ATK increases by 20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables the DMG dealt by Ultimate or Follow-Up ATK to ignore 36% of the target's DEF, lasting for 2 turn(s).
A Dream Scented in Wheat
Increases the wearer's CRIT Rate by 20%. The Ultimate DMG and Follow-Up ATK DMG dealt by the wearer increase by 40%.
A Secret Vow
Increases DMG dealt by the wearer by 40%. The wearer also deals an extra 40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
A Trail of Bygone Blood
Increases the wearer's CRIT Rate by 20%. The Skill DMG and Ultimate DMG dealt by the wearer increase by 40%.
After the Charmony Fall
Increases the wearer's Break Effect by 56%. After the wearer uses Ultimate, increases SPD by 16%, lasting for 2 turn(s).
Before the Tutorial Mission Starts
Increases the wearer's Effect Hit Rate by 40%. When the wearer attacks DEF-reduced enemies, regenerates 8 Energy.
Boundless Choreo
Increase the wearer's CRIT Rate by 16%. The wearer deals 48% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.
Carve the Moon, Weave the Clouds
At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 20%, all allies' CRIT DMG increases by 24%, or all allies' Energy Regeneration Rate increases by 12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Concert for Two
Increases the wearer's DEF by 32%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 8%.
Dance! Dance! Dance!
When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.
Day One of My New Life
Increases the wearer's DEF by 24%. After entering battle, increases All-Type RES of all allies by 12%. Abilities of the same type cannot stack.
Destiny's Threads Forewoven
Increases the wearer's Effect RES by 20%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 1.2%, up to a maximum DMG increase of 48%.
Dream's Montage
Increases the wearer's SPD by 12%. After attacking enemy targets that are Weakness Broken, regenerates 5 Energy. This effect can trigger up to 2 time(s) per turn.
Dreamville Adventure
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 20%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
Eyes of the Prey
Increases the wearer's Effect Hit Rate by 40% and increases DoT by 48%.
Fermata
Increases the wearer's Break Effect by 32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 32%. This also applies to DoT.
Final Victor
Increases the wearer's ATK by 20%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 12%. Good Fortune will be removed at the end of the wearer's turn.
Flames Afar
When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 50% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
Fly Into a Pink Tomorrow
Increases the wearer's CRIT DMG by 24%. When equipped by Trailblazer (Remembrance), increases all ally targets' DMG dealt by 16% and increases the DMG dealt by the Enhanced Basic ATK "Together, We Script Tomorrow!" by 100%.
For Tomorrow's Journey
Increases the wearer's ATK by 32%. After the wearer uses their Ultimate, increases their DMG dealt by 30%, lasting for 1 turn(s).
Geniuses' Greetings
Increases the wearer's ATK by 32%. After the wearer uses Ultimate, increases the Basic ATK DMG dealt by the wearer and their memosprite by 40%, lasting for 3 turn(s).
Geniuses' Repose
Increases the wearer's ATK by 32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 48% for 3 turn(s).
Good Night and Sleep Well
For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.
Hey, Over Here
Increases the wearer's Max HP by 12%. When the wearer uses their Skill, increases Outgoing Healing by 28%, lasting for 2 turn(s).
Holiday Thermae Escapade
Increases the wearer's DMG dealt by 32%. After the wearer attacks, there is a 100% base chance to inflict the attacked target with Vulnerability, increasing the DMG they receive by 16% for 2 turn(s). Effects of the same type cannot stack.
In Pursuit of the Wind
After entering combat, increases all allies' Break DMG dealt by 24%. Abilities of the same type cannot stack.
Indelible Promise
Increases the wearer's Break Effect by 56%. When the wearer uses their Ultimate, increases CRIT Rate by 30%, lasting for 2 turn(s).
It's Showtime
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 10%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 36%.
Journey, Forever Peaceful
Increases the wearer's provided Shield Effect by 24%. While an ally target has a Shield, their DMG dealt increases by 20%.
Landau's Choice
The wearer is more likely to be attacked, and DMG taken is reduced by 24%.
Make the World Clamor
The wearer regenerates 32 Energy immediately upon entering battle, and increases DMG dealt by the wearer's Ultimate by 64%.
Memories of the Past
Increases the wearer's Break Effect by 56%. When the wearer attacks, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.
Mushy Shroomy's Adventures
Increases the wearer's Elation by 20%. When the wearer uses an Elation Skill, increases Elation DMG taken by all enemies by 10% for 2 turn(s).
Ninja Record: Sound Hunt
Increases the wearer's Max HP by 24%. When losing or restoring this unit's HP, increases CRIT DMG by 36%, lasting for 2 turn(s). This effect can only trigger once per turn.
Nowhere to Run
Increases the wearer's ATK by 48%. Whenever the wearer defeats an enemy, they restore HP equal to 24% of their ATK.
Only Silence Remains
Increases the wearer's ATK by 32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 24%.
Past and Future
When the wearer uses their Skill, the next ally taking action (except the wearer) deals 32% increased DMG for 1 turn(s).
Perfect Timing
Increases the wearer's Effect RES by 32% and increases Outgoing Healing by an amount that is equal to 45% of Effect RES. Outgoing Healing can be increased this way by up to 27%.
Planetary Rendezvous
After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 24%.
Poised to Bloom
Increases the wearer's ATK by 32%. Upon entering battle, if two or more characters follow the same Path, then these characters' CRIT DMG increases by 32%. Abilities of the same type cannot stack.
Post-Op Conversation
Increases the wearer's Energy Regeneration Rate by 16% and increases Outgoing Healing when they use their Ultimate by 24%.
Quid Pro Quo
At the start of the wearer's turn, regenerates 16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Resolution Shines As Pearls of Sweat
When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 100% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 16% for 1 turn(s).
Return to Darkness
Increases the wearer's CRIT Rate by 24%. After a CRIT Hit, there is a 32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
River Flows in Spring
After entering battle, increases the wearer's SPD by 12% and DMG by 24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
See You at the End
Increases the wearer's CRIT DMG by 40%. The Skill DMG and Follow-Up ATK DMG dealt by the wearer increase by 40%.
Shadowed by Night
Increases the wearer's Break Effect by 56%. When entering battle or after dealing Break DMG, increases SPD by 12%, lasting for 2 turn(s). This effect can only trigger once per turn.
Shared Feeling
Increases the wearer's Outgoing Healing by 20%. When using Skill, regenerates 4 Energy for all allies.
Subscribe for More!
The wearer's Basic ATK and Skill deals 48% more DMG. This effect increases by an extra 48% when the wearer's current Energy reaches its max level.
Sweat Now, Cry Less
Increases the wearer's CRIT Rate by 20%. When the wearer's memosprite is on the field, increases the DMG dealt by the wearer and their memosprite by 36%.
Swordplay
For each time the wearer hits the same target, DMG dealt increases by 16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
The Birth of the Self
Increases DMG dealt by the wearer's Follow-Up ATKs by 48%. If the current HP percentage of the enemy target is below or equal to 50%, increases DMG dealt by Follow-Up ATKs by an extra 48%.
The Day The Cosmos Fell
Increases the wearer's ATK by 24%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 40%, lasting for 2 turn(s).
The Flower Remembers
Increases the wearer's CRIT DMG by 40%. The CRIT DMG dealt by the wearer's memosprite increases by 48%.
The Forever Victual
Increases the wearer's ATK by 32%. After the wearer uses Skill, increases ATK by 16%, stacking up to 3 times.
The Great Cosmic Enterprise
Increases the wearer's ATK by 16%. For every 1 different Weakness Type an enemy target has, increases the DMG dealt to it by the wearer by 8%. Up to a max of 7 Weakness Types can be taken into account for this effect.
The Moles Welcome You
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 24%.
The Seriousness of Breakfast
Increases the wearer's DMG by 24%. For every enemy defeated by the wearer, the wearer's ATK increases by 8%, stacking up to 3 time(s).
The Story's Next Page
Increases the wearer's Max HP by 32%. After the wearer's memosprite attacks, the Outgoing Healing of the wearer and their memosprite increases by 24%, lasting for 1 turn(s).
This Is Me!
Increases the wearer's DEF by 32%. Increases the DMG of the wearer when they use their Ultimate by 120% of the wearer's DEF. This effect only applies 1 time per enemy target during each use of the wearer's Ultimate.
Today Is Another Peaceful Day
After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by #1[f2]%. A max of 160 Energy will be taken into account for this.
Today's Good Luck
Increases the wearer's CRIT Rate by 20%. When the wearer uses an Elation Skill, increases Elation by 20%, stacking up to 2 times.
Trend of the Universal Market
Increases the wearer's DEF by 32%. When the wearer is attacked, there is a 120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 80% of the wearer's DEF for 2 turn(s).
Under the Blue Sky
Increases the wearer's ATK by 32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 24% for 3 turn(s).
Unto Tomorrow's Morrow
Increases the wearer's Outgoing Healing by 24%. When an ally target's current HP percentage is greater than or equal to 50%, increases the DMG dealt by 20%.
Victory In a Blink
Increases the wearer's CRIT DMG by 24%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 16%, lasting for 3 turn(s).
Warmth Shortens Cold Nights
Increases the wearer's Max HP by 32%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 4% of their respective Max HP.
We Are Wildfire
At the start of the battle, the DMG dealt to all allies decreases by 16% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 50% of the respective HP difference between the characters' Max HP and current HP.
We Will Meet Again
After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 96% of the wearer's ATK to a random enemy that has been attacked.
What Is Real?
Increases the wearer's Break Effect by 48%. After using Basic ATK, restores HP for the wearer by an amount equal to 4% of Max HP plus 800.
Woof! Walk Time!
Increases the wearer's ATK by 20%, and increases their DMG to enemies afflicted with Burn or Bleed by 32%. This also applies to DoT.
Adversarial
When the wearer defeats an enemy, increases SPD by 18% for 2 turn(s).
Amber
Increases the wearer's DEF by 32%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 32%.
Arrows
At the start of the battle, the wearer's CRIT Rate increases by 24% for 3 turn(s).
Chorus
After entering battle, increases the ATK of all allies by 12%. Abilities of the same type cannot stack.
Collapsing Sky
The wearer's Basic ATK and Skill deal 40% more DMG.
Cornucopia
When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 24%.
Darting Arrow
When the wearer defeats an enemy, increases ATK by 48% for 3 turn(s).
Data Bank
Increases DMG dealt by the wearer's Ultimate by 56%.
Defense
When the wearer unleashes their Ultimate, they restore HP by 30% of their Max HP.
Fine Fruit
At the start of the battle, immediately regenerates 12 Energy for all allies.
Hidden Shadow
After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 120% of ATK to the target enemy.
Lingering Tear
When the Punchline held is 10 or more, the wearer's CRIT DMG increases by 40%.
Loop
Increases DMG dealt from its wearer to Slowed enemies by 48%.
Mediation
Upon entering battle, increases SPD of all allies by 20 points for 1 turn(s).
Meshing Cogs
After the wearer uses attacks or gets hit, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.
Multiplication
After the wearer uses their Basic ATK, their next action will be Advanced Forward by 20%.
Mutual Demise
If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 24%.
Passkey
After the wearer uses their Skill, additionally regenerates 12 Energy. This effect cannot be repeatedly triggered in a single turn.
Pioneering
When the wearer Breaks an enemy's Weakness, the wearer restores HP by 20% of their Max HP.
Reminiscence
When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 12%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.
Sagacity
When the wearer uses their Ultimate, increases ATK by 48% for 2 turn(s).
Shadowburn
When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 20 Energy for this unit.
Shattered Home
The wearer deals 40% more DMG to enemy targets whose HP percentage is greater than 50%.
Sneering
When Aha Instant is activated, the wearer's Elation increases by 32%, lasting until Aha Instant ends.
Void
At the start of the battle, the wearer's Effect Hit Rate increases by 40% for 3 turn(s).