Evernight
Ice
Introduction

A mysterious figure who appears in the seams between memories, identical in appearance to March 7th, yet her identity remains unknown. Deeply tied to the Path of Remembrance, she seems to walk a purpose far removed from that of ordinary Memokeepers.

Evernight

Ice
Memory
★★★★★
SP 240
Base Stats
HP 1319
ATK 543
DEF 582
SPD 99
Taunt 100
CRIT Rate 5%
CRIT DMG 50%

HP, ATK, DEF between Lv.1 and max level are linearly interpolated.

Ascension Materials (cumulative)
  • Credit
    Credit ×308000
  • Sea Siren's Torn Fin
    Sea Siren's Torn Fin ×65
  • Ethereal Omen
    Ethereal Omen ×15
  • Echoing Wail
    Echoing Wail ×15
  • Eternal Lament
    Eternal Lament ×15

Skills

Time Thence Blurs

Time Thence Blurs

Basic ATK Single Target Max Lv 10

Deals minor Ice DMG to one designated enemy.

Deals Ice DMG equal to 70% of Evernight's Max HP to one designated enemy.

Day Gently Slips

Day Gently Slips

Skill Summon Max Lv 15

Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."

Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 30% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."

O Wakeful World, Goodnight

O Wakeful World, Goodnight

Ultimate AoE Max Lv 15

Deals Ice DMG to all enemies. Summons memosprite Evey and causes Evernight to enter the "Darkest Riddle" state, during which enemies take increased DMG and both Evernight and her memosprite deal increased DMG and are immune to Crowd Control debuffs.

Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 250% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 38% increased DMG while both Evernight and Evey deal 75% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.

With Me, This Night

With Me, This Night

Talent Enhance Max Lv 15

When entering combat, summons memosprite Evey. Each time this unit or Evey loses HP, increases CRIT DMG for this unit and Evey, and gains "Memoria." When Evernight has 16 or more "Memoria," Evey immediately takes action.

When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 75% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."

Let it Rain Cold On Thee

Let it Rain Cold On Thee

Technique Support Max Lv 1

At the start of the next battle, obtains the same effect as the one from Skill that increases memosprite CRIT DMG, and additionally gains "Memoria."

After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."

Remembrance, Whirling, Like Rain

Remembrance, Whirling, Like Rain

Memosprite Skill Single Target Max Lv 10

Deals minor Ice DMG to one enemy and further deals minor Ice DMG based on the amount of "Memoria."

This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 70% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 14% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.

Solitude, Drifting, In Murk

Solitude, Drifting, In Murk

Memosprite Talent Support Max Lv 10

The memosprite Evey is immune to Crowd Control debuffs, and its chance of getting attacked increases. While it's on the field, increases its own and Evernight's DMG dealt.

Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 70% increased DMG.

Night, Trailing, In Step

Night, Trailing, In Step

Memosprite Talent Enhance Max Lv 10

When summoned, this unit immediately takes action.

When summoned, this unit immediately takes action.

You, Parting, Beyond Reach

You, Parting, Beyond Reach

Memosprite Talent Enhance Max Lv 10

Upon disappearing, increases Evernight's SPD.

Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.

Dream, Dissolving, as Dew

Dream, Dissolving, as Dew

Memosprite Skill AoE Max Lv 10

Based on the amount of "Memoria", deals massive Ice DMG to the primary target and Ice DMG to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.

This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 16.8% of Evey's Max HP to the primary target, and Ice DMG equal to 8.4% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.