Boothill
Physical

Boothill

Physical
Rogue
★★★★★
SP 115
Base Stats
HP 1203
ATK 620
DEF 436
SPD 107
Taunt 75
CRIT Rate 5%
CRIT DMG 50%

HP, ATK, DEF between Lv.1 and max level are linearly interpolated.

Ascension Materials (cumulative)
  • Credit
    Credit ×308000
  • IPC Work Permit
    IPC Work Permit ×65
  • Tatters of Thought
    Tatters of Thought ×15
  • Fragments of Impression
    Fragments of Impression ×15
  • Shards of Desires
    Shards of Desires ×15

Skills

Skullcrush Spurs

Skullcrush Spurs

Basic ATK Single Target Max Lv 10

Deals minor Physical DMG to one enemy.

Deals Physical DMG equal to 140% of Boothill's ATK to one designated enemy target.

Fanning the Hammer

Fanning the Hammer

Basic ATK Single Target Max Lv 10

Deals Physical DMG to one enemy. Can only attack the target in the "Standoff."

Deals Physical DMG equal to 308% of Boothill's ATK to one designated enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the "Standoff" state.

Sizzlin' Tango

Sizzlin' Tango

Skill Impair Max Lv 15

Initiates Standoff. After the target in the Standoff is defeated or Weakness Broken, Boothill receives Pocket Trickshot and dispels the Standoff. Boothill gains Enhanced Basic ATK and this turn does not end.

Forces Boothill and one designated enemy target into the "Standoff" state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the "Standoff" becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 38%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of "Pocket Trickshot," then dispels the "Standoff." This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.

Dust Devil's Sunset Rodeo

Dust Devil's Sunset Rodeo

Ultimate Single Target Max Lv 15

Applies Physical Weakness to one enemy, deals massive Physical DMG to them, and delays their action.

Applies Physical Weakness to one designated enemy target, lasting for 2 turn(s). Deals Physical DMG equal to 480% of Boothill's ATK to the target and delays their action by 45%.

Five Peas in a Pod

Five Peas in a Pod

Talent Enhance Max Lv 15

Pocket Trickshot increases the Enhanced Basic ATK's Toughness Reduction and additionally deals Physical Break DMG if the target is Weakness Broken. After winning the battle, retains Pocket Trickshot for the next battle.

Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 88%/150%/213% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

3-9× Smile

3-9× Smile

Technique Enhance Max Lv 1

After the Technique is used, inflicts Physical Weakness on one enemy when casting the Skill for the first time in the next battle.

After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).