Aventurine
Imaginary
Introduction

A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts, known for his cornerstone "Aventurine of stratagems." He always dons a smile that conceals his true intentions and lives by the principle of "the greater the risk, the greater the reward."

Aventurine

Imaginary
Knight
★★★★★
SP 110
Base Stats
HP 1203
ATK 446
DEF 654
SPD 106
Taunt 150
CRIT Rate 5%
CRIT DMG 50%

HP, ATK, DEF between Lv.1 and max level are linearly interpolated.

Ascension Materials (cumulative)
  • Credit
    Credit ×308000
  • Suppressing Edict
    Suppressing Edict ×65
  • Tatters of Thought
    Tatters of Thought ×15
  • Fragments of Impression
    Fragments of Impression ×15
  • Shards of Desires
    Shards of Desires ×15

Skills

Straight Bet

Straight Bet

Basic ATK Single Target Max Lv 10

Deals minor Imaginary DMG to one designated enemy target.

Deals Imaginary DMG equal to 140% of Aventurine's DEF to one designated enemy target.

Cornerstone Deluxe

Cornerstone Deluxe

Skill Defense Max Lv 15

Provides all allies with a Fortified Wager shield, whose Shield Effect is stackable.

Provides all allies with a Fortified Wager shield that can block DMG equal to 28% of Aventurine's DEF plus 410, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.

Roulette Shark

Roulette Shark

Ultimate Single Target Max Lv 15

Gains a random amount of "Blind Bet" points and inflicts "Unnerved "on one enemy, dealing Imaginary DMG. When an ally target hits an "Unnerved" enemy, the CRIT DMG dealt increases.

Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 324% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 18%.

Shot Loaded Right

Shot Loaded Right

Talent Bounce Max Lv 15

For any single ally with "Fortified Wager," their Effect RES increases, and when they get attacked, Aventurine accumulates "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a Follow-Up ATK that deals minor Imaginary DMG to random single enemy targets, bouncing a total of 7 times.

For any single ally with "Fortified Wager," their Effect RES increases by 62.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 31% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.

The Red or the Black

The Red or the Black

Technique Defense Max Lv 1

Using the Technique randomly grants one out of the three DEF Boost effects with different buff values. After entering the next battle, increases all allies' DEF by the corresponding value.

After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).